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# new track: texel
- URL: https://wootangent.net/new-track-texel/
- Published: 2011-10-20T12:57:59.000Z
- Updated: 2026-10-24T08:22:08.000Z
- Author: Leigh Dyer
- Tags: Music, Releases, ardour, ardour 3, bandcamp, blofeld, calf monosynth, hydrogen, jrhodes, linuxsampler, microhammer, sfz, #Migrated-1792830072870, #wp, #wp-post, #Import 2026-10-24 08:21

Download [texel.flac](http://electronaut.linuxgamers.net/~lsd/music/releases/texel/texel.flac?ref=wootangent.net)

After a few last-minute tweaks, I'm finally ready to release my new track. The plan is for this to be the first track of an EP that will be available for download from [Bandcamp](http://pneuman.bandcamp.com/?ref=wootangent.net), but I'm sure that won't happen for several months, so I wanted to post the track here early to give everyone a chance to hear it. It's a downbeat, ambient techno-kinda thing I call "Texel":

[mp3](http://electronaut.linuxgamers.net/~lsd/music/releases/texel/texel.mp3?ref=wootangent.net) | [ogg](http://electronaut.linuxgamers.net/~lsd/music/releases/texel/texel.ogg?ref=wootangent.net) | [flac](http://electronaut.linuxgamers.net/~lsd/music/releases/texel/texel.flac?ref=wootangent.net) | 3 minutes 16 seconds

I talked a little about the production in [an earlier post](https://wootangent.net/new-music-update/), but I have included some further details after the jump.

This is one of my shortest tracks, and that was a deliberate departure for me -- in the past I feel like I've often stretched things out to get to a certain length, and let them get a bit too repetitive in the process, so I deliberately avoided that here. In hindsight, there's a lot going on in there, so perhaps it could've done with being a bit longer, but it definitely shouldn't be boring at the very least!

In terms of sounds, the pads and bass are from the Blofeld, but everything else is software -- Calf Monosynth for the sixteenth-note bleeps in the background, Linuxsampler for the Rhodes, and Hydrogen for the drums. The Rhodes is the excellent [jRhodes3](http://learjeff.net/sf/sf.html?ref=wootangent.net) soundfont, which I converted to SFZ format using [sfZed](http://audio.clockbeat.com/sfZed.html?ref=wootangent.net), and the kick and snare come from the Microhammer Gnomehammer collection of wintry sounds.

The vocal sounds were a bit of fun. I recorded myself singing a note in to my mic, chopped out a small section that had a nice, stable pitch, and then time-stretched that to produce a longer vocal sound that sounds a little strange and ethereal. Each of the little vocal flourishes was created from that by pitch-shifting it to create the different pitches, and then performing a bunch of micro-edits for the glitchy, stuttery bits.

Effects-wise, I've already discussed [Loomer Cumulus](http://blog.loomer.co.uk/2011/09/loomer-cumulus-computer-music-exclusive.html?ref=wootangent.net) \-- it's responsible for the messed-up drum break in the middle, and a few drum hits in the latter half of the track. I've also used the Decimator plugin a bit: the Cumulus drums, vocal sounds, and sixteenth-note bleeps all have automated Decimator plugins. The warbly, lo-fi delay on the Rhodes is courtesy of my Behringer VM1 analog delay pedal.