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# musical sketchbook 11
- URL: https://wootangent.net/musical-sketchbook-11/
- Published: 2009-03-17T12:20:11.000Z
- Updated: 2009-03-17T12:20:11.000Z
- Author: Leigh Dyer
- Tags: Sketchbook, #Migrated-1792830072870, #wp, #wp-post, #Import 2026-10-24 08:21

Download [11.mp3](http://electronaut.linuxgamers.net/~lsd/music/sketchbook/11.mp3?ref=wootangent.net)

I've been thinking a bit about old-school game music lately, so I tried my hand at some chip music for [today's sketch](http://electronaut.linuxgamers.net/~lsd/music/sketchbook/11.mp3?ref=wootangent.net). The sounds are all very simple -- a square wave arpeggio and a sawtooth lead, both with minimal filtering, and some filtered white noise for a drum -- hacked up with the Blofeld's "sample-and-hold" effect to reduce the sample rate and give them a rough, retro edge.

It was an interesting exercise, but I'm not sure I'll go any further down this track for a while. Growing up with Amigas, old-school game music for me is all about sampling, with complex sounds recorded and played back at low bitrates, rather than basic sound waves. I might be able to get that "crunchy" lo-fi sampled sound with the sample-and-hold effect on the Blofeld, run against proper synth sounds, but I think I'd need to sample and process the results to get the sound I'm after.