Tag Archives: sooperlooper

fingerplay: a midi controller for android

I’ve been slack in updating ye olde blog, but I have an excuse — I got a new phone! It’s a HTC Desire, running Android of course, and I’ve been having great fun trying different apps and discovering what I can do with it. I started a lengthy post covering my thoughts on both the Desire and Android, but in lieu of finishing that, I present you instead with an introduction to FingerPlay MIDI, a very cool MIDI controller app for Android.

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sketchbook: a sooperlooper jam

SooperLooper is proving to be a lot of fun! Last weekend I fired it up and did some impromptu jamming, following this basic formula:

  • Slap together a basic four-bar drum pattern in Hydrogen
  • Export that pattern as a loop and import it in to SooperLooper as loop 1
  • Play a bunch of random crap over the top, and if it sounds okay, grab a loop of it
  • Lather, rinse, repeat

I saved those sessions, and had a quick stab at turning one of them in to a proper track, which I call “sl3″, by importing the loops in to Ardour and moving/coping them in to an arrangement. I also threw in some effects for good measure: EQ, a couple of delays (can’t help myself with those!), and an insert out to Rakarrack to add some guts to my fairly limp bass loop. I’m sure I could make it more interesting by re-recording a few parts — replacing the drum loop with a properly programmed part with a bit of variety, for instance — but hey, for an hour-and-a-half’s work, I think it sounds okay!


mp3 | vorbis | 2:27

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live brainstorming with sooperlooper

One thing that’s always a challenge as a solo music-maker is being able to just goof around and try new ideas quickly. With just one keyboard and a single pair of hands, I can’t play a bunch of parts at the same time like the members of a band could. I’ve wondered if software could come to my rescue, and indeed I have used seq24 quite a bit now, but it’s really designed more for live arrangement of pre-written patterns rather than true live improvisation and performance. I think I’ve found a solution now, but I took quite a round-about path to find it.

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