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	<title>woo, tangent &#187; mario</title>
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	<description>lsd&#039;s rants about games, music, linux, and technology</description>
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		<title>super mario galaxy 2</title>
		<link>http://wootangent.net/2010/07/super-mario-galaxy-2/</link>
		<comments>http://wootangent.net/2010/07/super-mario-galaxy-2/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 10:33:37 +0000</pubDate>
		<dc:creator>lsd</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[super mario galaxy 2]]></category>

		<guid isPermaLink="false">http://wootangent.net/?p=672</guid>
		<description><![CDATA[If you&#8217;re like me, the experience of playing Super Mario Galaxy 2 can be summed up by the words you&#8217;ll find yourself involuntarily muttering again and again: &#8220;Haha, what? No way! That&#8217;s awesome!&#8221; Following up Super Mario Galaxy was always &#8230; <a href="http://wootangent.net/2010/07/super-mario-galaxy-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re like me, the experience of playing Super Mario Galaxy 2 can be summed up by the words you&#8217;ll find yourself involuntarily muttering again and again:</p>
<p><i>&#8220;Haha, what? No way! That&#8217;s <b>awesome</b>!&#8221;</i></p>
<p>Following up Super Mario Galaxy was always going to be a hard task; it turned 20 years of platforming tradition on its head &#8212; sometimes literally &#8212; with its mind-bending, gravity-defying spherical worlds. Rather than trying to reinvent the genre once again, Nintendo has simply taken the shell of the original game and stuffed it to bursting point with an incredible wealth of crazy, inventive, and unique ideas.</p>
<p>It&#8217;s hard to understate just how imaginative this game is. Just about every time you enter one of the game&#8217;s dozens of levels, it throws some new gameplay mechanic or concept at you, and as soon as you&#8217;ve mastered that, you&#8217;re thrown off to the next level and the next crazy idea. Incredibly, with just a couple of exceptions &#8212; Spring Mario, which makes a (thankfully brief) return from the original, and some motion-controlled gliding levels &#8212; all of those ideas are not just brilliant, but brilliantly executed as well.</p>
<p>The result is, simply put, one of the finest, most enjoyable games I&#8217;ve ever played. If you&#8217;ve ever been a fan of platformers, you <i>need</i> to play this game.</p>
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		<title>new mario, new music</title>
		<link>http://wootangent.net/2009/11/new-mario-new-music/</link>
		<comments>http://wootangent.net/2009/11/new-mario-new-music/#comments</comments>
		<pubDate>Sun, 15 Nov 2009 12:57:34 +0000</pubDate>
		<dc:creator>lsd</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[littlebigplanet]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nsbmw]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://wootangent.net/?p=318</guid>
		<description><![CDATA[There&#8217;s an overwhelming number of new games coming out right now, but despite the pressures to buy Modern Warfare 2 or Borderlands, I caved in to my inner Nintendo fanboy and picked up New Super Mario Bros. Wii. Well, I&#8217;ll &#8230; <a href="http://wootangent.net/2009/11/new-mario-new-music/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s an overwhelming number of new games coming out right now, but despite the pressures to buy Modern Warfare 2 or Borderlands, I caved in to my inner Nintendo fanboy and picked up <i>New Super Mario Bros. Wii</i>. Well, I&#8217;ll admit, Toys &#8216;R&#8217; Us selling it for $70 helped. Either way, it&#8217;s time to talk Mario!</p>
<p>NSMBW, much like NSMB on the DS, is a straight-up 2D Mario game, with all the usual trimmings and a smattering of new stuff thrown in. After getting it home I quickly played through the first world-and-a-half, and while it was fun, it was tough, and actually frustrating in a way I hadn&#8217;t seen in a Mario game before. A lot of that frustration came from the D-pad on the Wiimote, which seemingly isn&#8217;t ideal for pushing diagonally.</p>
<p>Fortunately, NSMBW adds one significant spin to the Mario formula that elevates it far above its minor problems &#8212; four player co-op gameplay. Like MediaMolecule&#8217;s LittleBigPlanet, Mario&#8217;s latest lets four of you run across the map simultaneously, but the character interactions you can perform in the Mario universe multiply the hilarity and confusion of LittleBigPlanet ten-fold. It also avoids some of LittleBigPlanet&#8217;s issues by giving players a variety of options for getting through the tricky bits.</p>
<p>This game should come with a warning, though &#8212; do <i>not</i> play it with casual acquaintances, or people who might get on your nerves. With the thousands of ways you can end up killing, or just generally griefing, each other mid-game, you might never speak to them again.</p>
<p>In other news, I&#8217;ve been working on a new track; in fact, I think it&#8217;s nearly finished. Everything&#8217;s recorded, but the drums need more work to add a bit more variety. Once it&#8217;s finished I&#8217;ll be sure to post it!</p>
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