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	<title>woo, tangent &#187; bandcamp</title>
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	<link>http://wootangent.net</link>
	<description>lsd&#039;s rants about games, music, linux, and technology</description>
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		<title>new track: texel</title>
		<link>http://wootangent.net/2011/10/new-track-texel/</link>
		<comments>http://wootangent.net/2011/10/new-track-texel/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 12:57:59 +0000</pubDate>
		<dc:creator>lsd</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[ardour]]></category>
		<category><![CDATA[ardour 3]]></category>
		<category><![CDATA[bandcamp]]></category>
		<category><![CDATA[blofeld]]></category>
		<category><![CDATA[calf monosynth]]></category>
		<category><![CDATA[hydrogen]]></category>
		<category><![CDATA[jrhodes]]></category>
		<category><![CDATA[linuxsampler]]></category>
		<category><![CDATA[microhammer]]></category>
		<category><![CDATA[sfz]]></category>

		<guid isPermaLink="false">http://wootangent.net/?p=1619</guid>
		<description><![CDATA[After a few last-minute tweaks, I&#8217;m finally ready to release my new track. The plan is for this to be the first track of an EP that will be available for download from Bandcamp, but I&#8217;m sure that won&#8217;t happen &#8230; <a href="http://wootangent.net/2011/10/new-track-texel/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>After a few last-minute tweaks, I&#8217;m finally ready to release my new track. The plan is for this to be the first track of an EP that will be available for download from <a href="http://pneuman.bandcamp.com/">Bandcamp</a>, but I&#8217;m sure that won&#8217;t happen for several months, so I wanted to post the track here early to give everyone a chance to hear it. It&#8217;s a downbeat, ambient techno-kinda thing I call &#8220;Texel&#8221;:</p>
<p><!-- degradable html5 audio and video plugin --><div class="audio_wrap html5audio"><audio controls id="html5audio-0" class="html5audio"><source src="http://wootangent.net/~lsd/music/releases/texel/texel.ogg" type="audio/ogg" /><source src="http://wootangent.net/~lsd/music/releases/texel/texel.mp3" type="audio/mpeg" /><a href="http://wootangent.net/~lsd/music/releases/texel/texel.mp3" title="Click to open" id="f-html5audio-0">Audio MP3</a><script type="text/javascript">AudioPlayer.embed("f-html5audio-0", {soundFile: "http://wootangent.net/~lsd/music/releases/texel/texel.mp3"});</script></audio></div><br />
<a href="http://electronaut.linuxgamers.net/~lsd/music/releases/texel/texel.mp3">mp3</a> | <a href="http://electronaut.linuxgamers.net/~lsd/music/releases/texel/texel.ogg">ogg</a> | <a href="http://electronaut.linuxgamers.net/~lsd/music/releases/texel/texel.flac">flac</a> | 3 minutes 16 seconds</p>
<p>I talked a little about the production in <a href="http://wootangent.net/2011/10/new-music-update/">an earlier post</a>, but I have included some further details after the jump.<br />
<span id="more-1619"></span></p>
<p>This is one of my shortest tracks, and that was a deliberate departure for me &#8212; in the past I feel like I&#8217;ve often stretched things out to get to a certain length, and let them get a bit too repetitive in the process, so I deliberately avoided that here. In hindsight, there&#8217;s a lot going on in there, so perhaps it could&#8217;ve done with being a bit longer, but it definitely shouldn&#8217;t be boring at the very least!</p>
<p>In terms of sounds, the pads and bass are from the Blofeld, but everything else is software &#8212; Calf Monosynth for the sixteenth-note bleeps in the background, Linuxsampler for the Rhodes, and Hydrogen for the drums. The Rhodes is the excellent <a href="http://learjeff.net/sf/sf.html">jRhodes3</a> soundfont</a>, which I converted to SFZ format using <a href="http://audio.clockbeat.com/sfZed.html">sfZed</a>, and the kick and snare come from the Microhammer Gnomehammer collection of wintry sounds.</p>
<p>The vocal sounds were a bit of fun. I recorded myself singing a note in to my mic, chopped out a small section that had a nice, stable pitch, and then time-stretched that to produce a longer vocal sound that sounds a little strange and ethereal. Each of the little vocal flourishes was created from that by pitch-shifting it to create the different pitches, and then performing a bunch of micro-edits for the glitchy, stuttery bits.</p>
<p>Effects-wise, I&#8217;ve already discussed <a href="http://blog.loomer.co.uk/2011/09/loomer-cumulus-computer-music-exclusive.html">Loomer Cumulus</a> &#8212; it&#8217;s responsible for the messed-up drum break in the middle, and a few drum hits in the latter half of the track. I&#8217;ve also used the Decimator plugin a bit: the Cumulus drums, vocal sounds, and sixteenth-note bleeps all have automated Decimator plugins. The warbly, lo-fi delay on the Rhodes is courtesy of my Behringer VM1 analog delay pedal.</p>
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		<slash:comments>5</slash:comments>
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		</item>
		<item>
		<title>waterfall rescue</title>
		<link>http://wootangent.net/2011/05/waterfall-rescue/</link>
		<comments>http://wootangent.net/2011/05/waterfall-rescue/#comments</comments>
		<pubDate>Wed, 11 May 2011 04:28:28 +0000</pubDate>
		<dc:creator>lsd</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[bandcamp]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[switchbreak]]></category>

		<guid isPermaLink="false">http://wootangent.net/?p=1301</guid>
		<description><![CDATA[My good friend Switchbreak produced another game recently &#8212; Waterfall Rescue, a Flash game with a great single-button control mechanic that&#8217;s a lot of fun to play. He wrote the game in 48 hours for Ludum Dare 20, which is &#8230; <a href="http://wootangent.net/2011/05/waterfall-rescue/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>My good friend <a href="http://switchbreak.net/">Switchbreak</a> produced another game recently &#8212; <a href="http://www.kongregate.com/games/Switchbreak/waterfall-rescue">Waterfall Rescue</a>, a Flash game with a great single-button control mechanic that&#8217;s a lot of fun to play. He wrote the game in 48 hours for <a href="http://www.ludumdare.com/compo/">Ludum Dare 20</a>, which is a solo competition, but he spent some time after that working on the graphics, so I whipped up a quick theme tune for it, too.</p>
<p>You really should check out the game, but if you just want to check out my music, here it is: I&#8217;m feeling lazy, so I&#8217;m including this as an embedded player from my Bandcamp page instead of uploading it again and using my usual HTML5 player.</p>
<p><iframe width="400" height="100" style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=3318505191/size=venti/bgcol=f0f0f0/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://pneuman.bandcamp.com/track/waterfall-rescue">Waterfall Rescue by pneuman</a></iframe></p>
]]></content:encoded>
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		<item>
		<title>welcome back, bandcamp!</title>
		<link>http://wootangent.net/2010/09/welcome-back-bandcamp/</link>
		<comments>http://wootangent.net/2010/09/welcome-back-bandcamp/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 11:59:50 +0000</pubDate>
		<dc:creator>lsd</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[bandcamp]]></category>

		<guid isPermaLink="false">http://wootangent.net/?p=787</guid>
		<description><![CDATA[It seems I may have jumped the gun a little with that last post about Bandcamp&#8217;s policy change on free downloads; as is often the case with the Bandcamp team, they&#8217;ve taken user feedback on board and come up with &#8230; <a href="http://wootangent.net/2010/09/welcome-back-bandcamp/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>It seems I may have jumped the gun a little with that last post about Bandcamp&#8217;s policy change on free downloads; as is often the case with the Bandcamp team, they&#8217;ve taken user feedback on board and come up with a compromise that&#8217;ll make just about everyone happy. Now, any accounts that have less than 200 free downloads left will be topped up to 200 once a month, so free music guys (like me) can keep using Bandcamp for nothing, as long as they&#8217;re not too popular (also like me).</p>
<p>Given Bandcamp&#8217;s generous definition of &#8220;a download&#8221; &#8212; streaming playback within the browser is still unlimited and free, and album downloads count as just a single download &#8212; 200 a month will cover a fair bit of activity. I&#8217;ve yet to reach 200 downloads in total so far, so 200 a month will probably always be enough for me.</p>
<p>Once again, Bandcamp proves that it&#8217;s a class act. Rock on!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>so long bandcamp, and thanks for all the fish</title>
		<link>http://wootangent.net/2010/09/so-long-bandcamp-and-thanks-for-all-the-fish/</link>
		<comments>http://wootangent.net/2010/09/so-long-bandcamp-and-thanks-for-all-the-fish/#comments</comments>
		<pubDate>Mon, 13 Sep 2010 03:58:10 +0000</pubDate>
		<dc:creator>lsd</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[bandcamp]]></category>
		<category><![CDATA[music industry]]></category>

		<guid isPermaLink="false">http://wootangent.net/?p=772</guid>
		<description><![CDATA[I&#8217;ve long been a fan, and user, of Bandcamp, the fantastic music hosting site, but Bandcamp is growing up, and as part of that, it looks like we&#8217;ll be growing apart as well. It&#8217;s still a great service, and I &#8230; <a href="http://wootangent.net/2010/09/so-long-bandcamp-and-thanks-for-all-the-fish/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve long been a fan, and user, of <a href="http://bandcamp.com/">Bandcamp</a>, the fantastic music hosting site, but Bandcamp is growing up, and as part of that, it looks like we&#8217;ll be growing apart as well. It&#8217;s still a great service, and I wish it well, but for free artists like myself, the honeymoon is (mostly) over.</p>
<p>The writing was on the wall earlier this year when Bandcamp started <a href="http://blog.bandcamp.com/2010/07/14/its-a-business-model/">taking a 15% cut on sales</a> in order to cover its costs. I think that&#8217;s perfectly reasonable, but the question remained: how would Bandcamp cover its costs on free downloads, where there&#8217;s no revenue to split? It answered that question today by <a href="http://blog.bandcamp.com/2010/09/09/free-downloads-power-ups/">announcing an end to unlimited free downloads</a>.<br />
<span id="more-772"></span><br />
In typical Bandcamp style, it&#8217;s a perfectly reasonable arrangement. New accounts get an allowance of 200 free downloads (existing accounts get 500), and more can be bought in blocks that work out to between 1.5 and 3 cents per download. If you&#8217;re also selling music, each $500 in sales gets you an extra 1000 free downloads, so commercial artists can still run free download promos at minimal (or zero) cost.</p>
<p>Some bands had used Bandcamp to <a href="http://blog.bandcamp.com/2010/07/14/its-a-business-model/#comment-1610">provide hundreds of thousands of free downloads</a> at zero cost, and this plan will put a stop to that. However, it&#8217;ll likely put a stop to my use of Bandcamp too, at least in the long term. My 500 free downloads will last me quite a while, and for a band with no tech skills, even 3c per download is a great deal for what you get, compared to trying to cobble something together yourself, but I already run my own hosted server, so it just makes sense for me to make this site the official home of my music.</p>
<p>Hopefully it&#8217;s clear that I&#8217;m not down on Bandcamp &#8212; it&#8217;s a fantastic service, and it&#8217;s helped an ever-growing list of artists to gain commercial success outside of the mainstream music industry. If I ever have a change of heart (or career) and decide to start selling music and flogging merch, Bandcamp is almost certainly where I&#8217;ll do it. It&#8217;s just no longer the ideal service for hosting free music that it once was.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>this one time, at band camp</title>
		<link>http://wootangent.net/2009/11/this-one-time-at-band-camp/</link>
		<comments>http://wootangent.net/2009/11/this-one-time-at-band-camp/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 01:38:54 +0000</pubDate>
		<dc:creator>lsd</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[bandcamp]]></category>

		<guid isPermaLink="false">http://wootangent.net/?p=352</guid>
		<description><![CDATA[Just a quick post to mention that I&#8217;ve set up a site for my music on Bandcamp, which is a very neat music streaming/downloading site. Their streaming player is a bit nicer than the one I use here, and they &#8230; <a href="http://wootangent.net/2009/11/this-one-time-at-band-camp/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Just a quick post to mention that I&#8217;ve set up a <a href="http://pneuman.bandcamp.com/">site for my music</a> on Bandcamp, which is a very neat music streaming/downloading site. Their streaming player is a bit nicer than the one I use here, and they make downloads available in a wider range of formats as well. You can also check out my lame-ass artwork skills on the site banner and cover art!</p>
]]></content:encoded>
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