<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>woo, tangent &#187; ardour</title>
	<atom:link href="http://wootangent.net/tag/ardour/feed/" rel="self" type="application/rss+xml" />
	<link>http://wootangent.net</link>
	<description>lsd&#039;s rants about games, music, linux, and technology</description>
	<lastBuildDate>Sun, 13 May 2012 07:25:07 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>not-quite-announcing my next project!</title>
		<link>http://wootangent.net/2012/04/not-quite-announcing-my-next-project/</link>
		<comments>http://wootangent.net/2012/04/not-quite-announcing-my-next-project/#comments</comments>
		<pubDate>Sun, 29 Apr 2012 13:12:46 +0000</pubDate>
		<dc:creator>lsd</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Secret Game Project]]></category>
		<category><![CDATA[ardour]]></category>
		<category><![CDATA[audacity]]></category>
		<category><![CDATA[blofeld]]></category>
		<category><![CDATA[h1]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[zoom]]></category>

		<guid isPermaLink="false">http://wootangent.net/?p=2072</guid>
		<description><![CDATA[Things have been decidedly quiet here after the flurry of activity across March and April, but thankfully, in the real world, things haven&#8217;t been quite so quiet. I&#8217;ve been working on a new project with a couple of really talented &#8230; <a href="http://wootangent.net/2012/04/not-quite-announcing-my-next-project/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Things have been decidedly quiet here after the flurry of activity across March and April, but thankfully, in the real world, things haven&#8217;t been quite so quiet. I&#8217;ve been working on a new project with a couple of really talented guys, and while I can&#8217;t say too much about it yet, I can at least reveal that it&#8217;s a game!</p>
<p>Unsurprisingly, I&#8217;m taking care of the audio. I was initially brought on to write some music, but as we discussed the game&#8217;s design and setting, it became clear that the soundtrack would be much more sparse and ambient than my usual video game ditties. I do have a lot of ideas for the music that will fit the mood of the game, but for now, I&#8217;m focusing on the sound effects.</p>
<p>Designing those sound effects has definitely been a challenge. I&#8217;ve been creating sounds from scratch on the Blofeld, and using Ardour and Audacity to process recorded sounds from my Zoom H1 recorder, and while those tools are all quite familiar, these sounds are unlike anything I&#8217;ve created before. Part of the challenge is just getting an understanding of what sounds I need to make, so I&#8217;ve been playing a few different games and even watching bits of movies to get ideas on what different things should sound like.</p>
<p>A new prototype of the game should be ready soon; hopefully then I can real a bit more about what the game is and who I&#8217;ve been working with!</p>
]]></content:encoded>
			<wfw:commentRss>http://wootangent.net/2012/04/not-quite-announcing-my-next-project/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>rpm 2012 post-mortem: track order, making the CD</title>
		<link>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-order-making-the-cd/</link>
		<comments>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-order-making-the-cd/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 11:43:03 +0000</pubDate>
		<dc:creator>lsd</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[RPM]]></category>
		<category><![CDATA[ardour]]></category>
		<category><![CDATA[cdrdao]]></category>
		<category><![CDATA[rpm12]]></category>

		<guid isPermaLink="false">http://wootangent.net/?p=2008</guid>
		<description><![CDATA[With all of my tracks completed, only one step remained before I could submit my work to RPM Headquarters: turning my collection of tracks in to an album and burning it to CD. A good album can be more than &#8230; <a href="http://wootangent.net/2012/03/rpm-2012-post-mortem-track-order-making-the-cd/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>With all of my tracks completed, only one step remained before I could submit my work to RPM Headquarters: turning my collection of tracks in to an album and burning it to CD. A good album can be more than the sum of its tracks, so it was important for me to do what I could within the time limit to bring the tracks together as a cohesive whole and then present that within a proper CD case.</p>
<h2>Track order</h2>
<p>I started thinking about track ordering about half-way through the challenge, though I didn&#8217;t put much time in to it until I finished all of the tracks. Some of them fell in to place: I knew I wanted to finish with <i>escape velocity</i> and <i>magnificent desolation</i>, and <i>periapsis</i> seemed like a good opener, while I placed <i>free return</i> at track 3 (the &#8220;lead single&#8221; slot), and I saved track 6 for the upbeat <i>direct ascent</i>, to start the second half of the album with a bang.</p>
<p>For the other tracks, I used a bit of trial and error, slotting them in where I thought they&#8217;d fit. The end result is that the first half is generally a bit more relaxed and downbeat, while the second half is a bit more lively and upbeat.</p>
<h2>Burning the CD</h2>
<p>Despite the time constraints, I did spend some time on the final CD contents. I had planned to just burn each track to CD, using Brasero, but when I played the tracks back-to-back, they didn&#8217;t flow together well: the volume levels jumped around from track to track, and the pauses between tracks were too short. I figured the best way to tackle this was to import my finished tracks in to a new Ardour session and make use of Ardour&#8217;s CD mastering features.</p>
<p>Within Ardour, it was easy to adjust the timing and volume levels between tracks to make them all flow together; I then just had to add CD track markers at the start of each track. I used my ears to adjust those relative volumes, and I had no time (and no real desire, either) to use compression to bring up the baseline loudness, so some of the tracks look much quieter than others if you look at the CD&#8217;s waveform; the chiptune tracks, for instance, seemed much louder than their waveforms suggested, so I turned those down quite a bit. </p>
<div id="attachment_2016" class="wp-caption aligncenter" style="width: 610px"><a href="http://wootangent.net/wp-content/uploads/2012/03/rpm2012-albumwaveform.png" rel="shadowbox[sbpost-2008];player=img;"><img src="http://wootangent.net/wp-content/uploads/2012/03/rpm2012-albumwaveform-600x156.png" alt="A waveform display of the entire album" title="rpm2012-albumwaveform" width="600" height="156" class="size-medium wp-image-2016" /></a><p class="wp-caption-text">Adjusting the tracks&#039; volumes to match by ear meant that some of the tracks looked much quieter than others on a waveform display</p></div>
<p>Another advantage to mastering a CD in Ardour is the ease with which you can run tracks together without a pause in between. I couldn&#8217;t resist the urge to try this, so I brought the start of <i>eclipse</i> up to just before the end of <i>free return</i>. It&#8217;s great to hear that seamless transition between the two tracks while listening to the CD (or to the FLACs, in a player like Aqualung). </p>
<div id="attachment_2021" class="wp-caption aligncenter" style="width: 610px"><a href="http://wootangent.net/wp-content/uploads/2012/03/rpm2012-ardour3-cdmaster.png" rel="shadowbox[sbpost-2008];player=img;"><img src="http://wootangent.net/wp-content/uploads/2012/03/rpm2012-ardour3-cdmaster-600x249.png" alt="The CD master in Ardour 3" title="rpm2012-ardour3-cdmaster" width="600" height="249" class="size-medium wp-image-2021" /></a><p class="wp-caption-text">The CD master project in Ardour 3, complete with track markers</p></div>
<p>Turning the Ardour session in to a CD was a matter of exporting it in just the right format &#8212; 44.1Khz, 16-bit, WAV, with TOC/CUE files enabled &#8212; and then feeding the WAV and TOC file to <a href="http://cdrdao.sourceforge.net/">cdrdao</a>, a specialised &#8220;disk-at-once&#8221; CD burning tool. The TOC and CUE files are both simple text files that describe the layout of a CD; TOC is specific to cdrdao, while CUE is more generic. Burning the CD with cdrdao took just one command:<br />
<code><br />
cdrdao write Session.wav.toc<br />
</code></p>
<p>The final step was to upload the CD to Bandcamp. I wanted Bandcamp downloads to sound the same as the CD, so I used <a href="http://he.fi/bchunk/">bchunk</a> to split CD image in to separate tracks. based on the CUE file. The &#8220;-w&#8221; option instructs bchunk to write the tracks in WAV format:<br />
<code><br />
bchunk -w Session.wav Session.wav.cue track<br />
</code></p>
<h2>Cover design</h2>
<p>It was important to me to have an attractive CD cover design, and that design started with the cover art itself. The &#8220;far side of the mün&#8221; concept came the downtime I&#8217;d spent playing Kerbal Space Program and listening to <a href="http://rainwarrior.thenoos.net/music/moon8.html">MOON8</a>, a brilliant NES reinterpretation of Pink Floyd&#8217;s <i>Dark Side of the Moon</i>. A KSP screenshot seemed fitting as a cover, so I fired it up, flew in to Münar orbit, disabled the HUD, and started grabbing shots until I got one I was happy with.</p>
<div id="attachment_2031" class="wp-caption aligncenter" style="width: 610px"><a href="http://wootangent.net/wp-content/uploads/2012/03/rpm2012-covertemplate.jpg" rel="shadowbox[sbpost-2008];player=img;"><img src="http://wootangent.net/wp-content/uploads/2012/03/rpm2012-covertemplate-600x211.jpg" alt="Album cover template" title="rpm2012-covertemplate" width="600" height="211" class="size-medium wp-image-2031" /></a><p class="wp-caption-text">The completed CD jewel case templates: front (with liner notes) and back</p></div>
<p>To turn that in to a CD jewel case cover, I used Inkscape, along with some <a href="http://kevin.deldycke.com/2006/09/cd-templates-for-jewel-case-in-svg/">excellent SVG templates</a>. Inkscape&#8217;s a vector drawing package, so it&#8217;s well suited to this sort of design and layout work, and having a template made it easy to size everything correctly. I exported the completed templates to PDF files, and then had them printed on gloss paper and cut to size at an office supply shop.</p>
<p>Unfortunately, there wasn&#8217;t much I could do for the CD itself &#8212; that was just a standard blank CD-R, with &#8220;far side of the mün&#8221; scrawled on it in black Sharpie! </p>
]]></content:encoded>
			<wfw:commentRss>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-order-making-the-cd/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>rpm 2012 post-mortem, track 10: magnificent desolation</title>
		<link>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-10-magnificent-desolation/</link>
		<comments>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-10-magnificent-desolation/#comments</comments>
		<pubDate>Fri, 16 Mar 2012 10:03:03 +0000</pubDate>
		<dc:creator>lsd</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[RPM]]></category>
		<category><![CDATA[ardour]]></category>
		<category><![CDATA[freesound]]></category>
		<category><![CDATA[pianoteq]]></category>
		<category><![CDATA[rpm12]]></category>

		<guid isPermaLink="false">http://wootangent.net/?p=1876</guid>
		<description><![CDATA[magnificent desolation by pneuman 109:43:16 Aldrin: Beautiful view! 109:43:18 Armstrong: Isn&#8217;t that something! Magnificent sight out here. 109:43:24 Aldrin: Magnificent desolation. This track was the perfect bookend for this project: I started it way back on day 3, but it &#8230; <a href="http://wootangent.net/2012/03/rpm-2012-post-mortem-track-10-magnificent-desolation/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="400" height="100" style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=821828468/size=venti/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://pneuman.bandcamp.com/track/magnificent-desolation">magnificent desolation by pneuman</a></iframe></p>
<blockquote><p>
<b>109:43:16</b> Aldrin: Beautiful view!<br />
<b>109:43:18</b> Armstrong: Isn&#8217;t that something! Magnificent sight out here.<br />
<b>109:43:24</b> Aldrin: <a href="http://www.hq.nasa.gov/alsj/a11/a11.step.html">Magnificent desolation</a>.
</p></blockquote>
<p>This track was the perfect bookend for this project: I started it way back on day 3, but it was the very last track I finished, on day 28. It was also a real problem child &#8212; the descending bassline motif was there from the start, but despite several attempts I just couldn&#8217;t work out how to develop it in to a complete track. It also didn&#8217;t seem to fit in with anything else on the album, so even though I really liked the initial idea, I wasn&#8217;t sure it&#8217;d make it on to the album.</p>
<p>Inspiration struck when I decided that it could work as the closing track of the album, a little mood piece to leave things on that bittersweet note that I seem to love so much. With that decision made, everything else fell in to place: it didn&#8217;t have to be long, and I could use vinyl-like effects to make it sound overly vintage, which somehow has the effect of making a lonely piece of music sound even more lonely. </p>
<p>Once I&#8217;d decided on that direction, there was only one name I could ever give to this track. Buzz Aldrin&#8217;s first words on the Moon aren&#8217;t as famous as Neil Armstrong&#8217;s, of course, but I&#8217;ve always found them far more poignant &#8212; they so succinctly express how strange it must&#8217;ve felt to look out across a landscape that&#8217;s simultaneously full of beautiful and devoid of life.</p>
<p>The piano recording was a live improvisation based upon that descending bassline, which I cleaned up a little in Ardour after the fact; the piano was of course Pianoteq, running in to a convolution reverb (using the IR LV2 plugin). For the vinyl sound, I tried the <a href="http://plugin.org.uk/ladspa-swh/docs/ladspa-swh.html#tth_sEc2.109">VyNil</a> plugin, and it did make things sound suitably vintage, but the vinyl surface noise was essentially white noise with random pops, and I wanted more a cyclic popping sound, like you&#8217;d get when a needle hits the same scratches on each revolution.</p>
<p>Instead, I used an EQ to kill the highs and the lows, which instantly makes something sound old-timey, and then added a <a href="http://www.freesound.org/people/3bagbrew/sounds/57746/">vinyl noise sample from Freesound</a>, which I looped for the length of the track. Adding just a little vibrato (using TAP Vibrato) to simulate the sound of a slightly warped record helped to complete the vintage feel.</p>
<div id="attachment_1997" class="wp-caption aligncenter" style="width: 610px"><a href="http://wootangent.net/wp-content/uploads/2012/03/rpm2012-magnificentdesolation-eqcurve.png" rel="shadowbox[sbpost-1876];player=img;"><img src="http://wootangent.net/wp-content/uploads/2012/03/rpm2012-magnificentdesolation-eqcurve-600x450.png" alt="&quot;old-timey&quot; EQ curve" title="rpm2012-magnificentdesolation-eqcurve" width="600" height="450" class="size-medium wp-image-1997" /></a><p class="wp-caption-text">Cutting away high and low frequencies, as shown in this plugin frequency response graph, goes a long way to making something sound &quot;old&quot;</p></div>
<p>Fading between the &#8220;vinyl&#8221; piano and the unprocessed piano was more tricky than I initially expected. The idea was simple enough: I disconnected the piano track from the master bus and routed it in to two new buses &#8212; one with the EQ and vibrato plugins, and one without &#8212; and then faded each bus in and out as required. I used automation to disable the vibrato (moving its &#8220;depth&#8221; to 0%) to prevent chorusing effects while both the &#8220;old&#8221; and &#8220;new&#8221; buses were playing mid-fade, but even so, the fades didn&#8217;t sound right.</p>
<p>As it turns out, the TAP Vibrato plugin adds latency as part of its processing, so the &#8220;old&#8221; piano bus was tens of milliseconds behind the &#8220;new&#8221; piano bus, causing an echoing effect instead of a smooth transition from one sound to the other. The solution was easy, once it occurred to me: I moved the vibrato to the piano track itself, so its latency affected both buses equally, and then used automation to set its depth to 0% during the &#8220;new&#8221; parts of the song.</p>
<p>It&#8217;s worth mentioning that Ardour does compensate automatically for plugin latency on audio tracks. If I&#8217;d recorded the piano to audio, and then copied and pasted it across two audio tracks instead of using buses, then these issues wouldn&#8217;t occur, assuming that the plugin advertises its latency correctly.</p>
<p>I wish I could&#8217;ve done a better job of the actual piano arrangement in this &#8212; it needs to be properly composed and written down, and then handed to someone with more skill on the keyboard than me &#8212; but I&#8217;m really happy with its overall feel, and the impression that it leaves me with every time I hear it at the end of the album. A good final track can really help an album make a mark on people, and I think this track manages that.</p>
]]></content:encoded>
			<wfw:commentRss>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-10-magnificent-desolation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>rpm 2012 post-mortem, track 9: escape velocity</title>
		<link>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-9-escape-velocity/</link>
		<comments>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-9-escape-velocity/#comments</comments>
		<pubDate>Thu, 15 Mar 2012 12:05:46 +0000</pubDate>
		<dc:creator>lsd</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[RPM]]></category>
		<category><![CDATA[ardour]]></category>
		<category><![CDATA[blofeld]]></category>
		<category><![CDATA[decimator]]></category>
		<category><![CDATA[industrial]]></category>
		<category><![CDATA[rpm12]]></category>
		<category><![CDATA[TAL]]></category>

		<guid isPermaLink="false">http://wootangent.net/?p=1865</guid>
		<description><![CDATA[escape velocity by pneuman &#8220;In physics, escape velocity is the speed at which the kinetic energy plus the gravitational potential energy of an object is zero. It is the speed needed to &#8220;break free&#8221; from a gravitational field without further &#8230; <a href="http://wootangent.net/2012/03/rpm-2012-post-mortem-track-9-escape-velocity/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="400" height="100" style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=1548689818/size=venti/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://pneuman.bandcamp.com/track/escape-velocity">escape velocity by pneuman</a></iframe></p>
<blockquote><p>&#8220;In physics, <a href="http://en.wikipedia.org/wiki/Escape_velocity">escape velocity</a> is the speed at which the kinetic energy plus the gravitational potential energy of an object is zero. It is the speed needed to &#8220;break free&#8221; from a gravitational field without further propulsion.&#8221;</p></blockquote>
<p>I had no intention of putting an industrial track on this album &#8212; or of ever writing one, to be honest &#8212; but serendipity is a funny thing sometimes. While working on <i>oberth</i> I took some time out to play with some patches on the Blofeld, and I found a nice arpeggiated lead patch that went mad when I started playing with the filter cutoff and resonance. It became a thumping kick drum, with higher notes giving a more subdued sound, and lower notes sounding brighter, so playing arpeggios resulted in some crazy, but interesting, kick drum patterns.</p>
<p>With some drums recorded, I wasn&#8217;t sure what to do next, but a distorted bass (TAL NoiseMaker with TAP TubeWarmth) seemed like a good idea. I then added an arpeggio part (TAL NoiseMaker with TAP TubeWarmth again), which was initially continuous, and then tried to add some progression by adding some cutoff automation and a breakdown toward the end. However, I wasn&#8217;t pleased with the results (that&#8217;s putting it mildly, in fact!), and I came very close to scrapping it and hoping that I&#8217;d have time to come up with something better to replace it.</p>
<p>Eventually, it occurred to me that adopting a two-bars-on, two-bars-off pattern for the arpeggio would help a lot. That pattern fit in well with the existing bass line, and it opened up some space that I could fill with random crazyness from the Blofeld. I created a patch featuring heavy distortion (almost to the point of atonality), and then just played a few notes that fit in with the bass and arpeggio, flipping the modwheel (mapped to the filter cutoff) back and forth to go from low, rumbling gurgles through to crazy screams.</p>
<p>I did like the breakdown in my initial cut, but I thought it needed something extra, so I tried a trick that I used on <a href="http://wootangent.net/2011/10/new-track-texel/"></a><i>texel</i></a> &#8212; I added a Decimator plugin and used automation to bring the &#8220;bits&#8221; value right down in some places, which causes some really wild, crunchy distortion. The final touch was to add some extra drums, and I went for the easiest, most cliched option &#8212; a 909 kit &#8212; but with an Invada Tube Distortion to give it some edge. </p>
<p>After the overhaul, I still wasn&#8217;t completely happy with this track, but it was definitely in much better shape, and good enough to go on the album. It was fun creating such distorted sounds, but I&#8217;m not sure if I&#8217;ll be in a hurry to follow up with more industrial tracks.</p>
]]></content:encoded>
			<wfw:commentRss>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-9-escape-velocity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>rpm 2012 post-mortem, track 8: lagrange</title>
		<link>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-8-lagrange/</link>
		<comments>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-8-lagrange/#comments</comments>
		<pubDate>Wed, 14 Mar 2012 10:56:39 +0000</pubDate>
		<dc:creator>lsd</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[RPM]]></category>
		<category><![CDATA[ardour]]></category>
		<category><![CDATA[argotlunar]]></category>
		<category><![CDATA[rpm12]]></category>
		<category><![CDATA[TAL]]></category>

		<guid isPermaLink="false">http://wootangent.net/?p=1859</guid>
		<description><![CDATA[lagrange by pneuman &#8220;The Lagrange points are the five positions in an orbital configuration where a small object affected only by gravity can theoretically be stationary relative to two larger objects (such as a satellite with respect to the Earth &#8230; <a href="http://wootangent.net/2012/03/rpm-2012-post-mortem-track-8-lagrange/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="400" height="100" style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=2049512824/size=venti/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://pneuman.bandcamp.com/track/lagrange">lagrange by pneuman</a></iframe></p>
<blockquote><p>&#8220;The <a href="http://en.wikipedia.org/wiki/Lagrange_points">Lagrange points</a> are the five positions in an orbital configuration where a small object affected only by gravity can theoretically be stationary relative to two larger objects (such as a satellite with respect to the Earth and Moon).&#8221;</p></blockquote>
<p>Though it&#8217;s a close-run competition with <i>hohmann</i>, I think this was the fastest of all the tracks to record &#8212; I sat down on day 11 and within a couple of hours, it was finished. This was really just an excuse to play with <a href="http://argotlunar.info/">Argotlunar</a>, a real-time granular processor that runs as a native VST plugin. While Loomer Cumulus works on pre-recorded samples, Argotlunar works in real-time on whatever audio you run through it, so it&#8217;s great for adding glitchy, cloudy, distorted granular effects to instruments.</p>
<p>In this case, I created a suitable pad sound using TAL NoiseMaker, recorded some improvised chords in to Ardour, and then tweaked Argotlunar&#8217;s settings to see what effects I could produce. Most of the time I spent working on this track was in automating Argotlunar&#8217;s settings, shifting through different ranges of settings to create different effects. I also added a Calf Vintage Delay, mainly toward the end, to give things a little more space.</p>
<div id="attachment_1994" class="wp-caption aligncenter" style="width: 610px"><a href="http://wootangent.net/wp-content/uploads/2012/03/rpm2012-lagrange-automation.png" rel="shadowbox[sbpost-1859];player=img;"><img src="http://wootangent.net/wp-content/uploads/2012/03/rpm2012-lagrange-automation-600x355.png" alt="Argotlunar automation" title="rpm2012-lagrange-automation" width="600" height="355" class="size-medium wp-image-1994" /></a><p class="wp-caption-text">Four separate Argotlunar parameters were automated to produce different effects; the fifth automation lane here is for the Calf Vintage Delay</p></div>
<p>There&#8217;s not a lot more to say about this; it&#8217;s a simple track, but it does its job. Argotlunar was great fun to play with, and it creates some interesting sounds, but I don&#8217;t think there&#8217;s quite enough variation on it to really justify its length &#8212; it could easily be a minute shorter without losing anything. It does at least work well as a change of pace before heading in to <i>escape velocity</i>.</p>
]]></content:encoded>
			<wfw:commentRss>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-8-lagrange/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>rpm 2012 post-mortem, track 7: oberth</title>
		<link>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-7-oberth/</link>
		<comments>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-7-oberth/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 07:29:40 +0000</pubDate>
		<dc:creator>lsd</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[RPM]]></category>
		<category><![CDATA[ardour]]></category>
		<category><![CDATA[blofeld]]></category>
		<category><![CDATA[drmr]]></category>
		<category><![CDATA[hydrogen]]></category>
		<category><![CDATA[TAL]]></category>

		<guid isPermaLink="false">http://wootangent.net/?p=1855</guid>
		<description><![CDATA[oberth by pneuman &#8220;In astronautics, the Oberth effect is where the use of a rocket engine when travelling at high speed generates much more useful energy than one at low speed.&#8221; I&#8217;d been wanting to write something in 6/8 for &#8230; <a href="http://wootangent.net/2012/03/rpm-2012-post-mortem-track-7-oberth/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="400" height="100" style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=1556083171/size=venti/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://pneuman.bandcamp.com/track/oberth">oberth by pneuman</a></iframe></p>
<blockquote><p>&#8220;In astronautics, the <a href="http://en.wikipedia.org/wiki/Oberth_effect">Oberth effect</a> is where the use of a rocket engine when travelling at high speed generates much more useful energy than one at low speed.&#8221;
</p></blockquote>
<p>I&#8217;d been wanting to write something in 6/8 for a while, and RPM seemed like as good a time as any to give it a go. I started this track by creating a simple triplet beat in Ardour, using the Hydrogen 909 kit, and then playing with ideas for a looping bassline using TAL NoiseMaker. Once I had a bassline, I added a simple pad part. Initially, I used presets for the bass and pad sounds, but they didn&#8217;t quite fit the sound I was after, so I soon replaced them with my own patches.</p>
<p>Even though I used a Hydrogen kit, I didn&#8217;t use Hydrogen to load it at first &#8212; instead, I used a new LV2 synth called <a href="https://github.com/nicklan/drmr">DrMr</a>, which works with Hydrogen drum kits. It&#8217;s early days for DrMr, and it&#8217;s promising, but I ended up swapping back to Hydrogen when I discovered that DrMr doesn&#8217;t yet respond properly to velocity information.</p>
<p>With the bass and pad in place (with some cutoff automation to spice them up), and the drums fleshed out a bit, I added the arpeggio part, using a TAL NoiseMaker preset, and then the lead, using a proggy patch on the Blofeld. After my experiences on tracks like <i>hohmann</i>, I wasn&#8217;t shy about using the pitch bender here, but I think it helps breathe some life in to the lead part, and makes the whole thing sound a bit like a Jean Michel Jarre track.</p>
<p>This was one of the last tracks I worked on; I started it on day 22, and wrapped it up at the start of my final sprint, on day 27. I wasn&#8217;t quite happy with the drums (I don&#8217;t think that 909 kit works as well here as it did on <i>periapsis</i>), but everything else came together pretty well. It&#8217;s not particularly outstanding, but it&#8217;s a good, solid track.</p>
]]></content:encoded>
			<wfw:commentRss>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-7-oberth/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>rpm 2012 post-mortem, track 6: direct ascent</title>
		<link>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-6-direct-ascent-2/</link>
		<comments>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-6-direct-ascent-2/#comments</comments>
		<pubDate>Mon, 12 Mar 2012 08:17:55 +0000</pubDate>
		<dc:creator>lsd</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[RPM]]></category>
		<category><![CDATA[ardour]]></category>
		<category><![CDATA[calf]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[linuxsampler]]></category>
		<category><![CDATA[rpm12]]></category>
		<category><![CDATA[TAL]]></category>

		<guid isPermaLink="false">http://wootangent.net/?p=1851</guid>
		<description><![CDATA[direct ascent by pneuman &#8220;Direct ascent was a proposed method for a mission to the Moon. In the United States, direct ascent proposed using the enormous Nova rocket to launch a spacecraft directly to the Moon, where it would land &#8230; <a href="http://wootangent.net/2012/03/rpm-2012-post-mortem-track-6-direct-ascent-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="400" height="100" style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=3658257895/size=venti/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://pneuman.bandcamp.com/track/direct-ascent">direct ascent by pneuman</a></iframe></p>
<blockquote><p>&#8220;<a href="http://en.wikipedia.org/wiki/Direct_ascent">Direct ascent</a> was a proposed method for a mission to the Moon. In the United States, direct ascent proposed using the enormous Nova rocket to launch a spacecraft directly to the Moon, where it would land tail-first and then launch off the Moon back to Earth.&#8221;</p></blockquote>
<p>After a few downtempo tracks, I felt like the album needed perking up around the half-way mark, so I chose this upbeat chiptune as track 6. This was the second track I started on, back on day 2, though I ended up scrapping much of that sketch and using the chord progression from its intro instead. I also kept the bass rhythm and the drum part, though I later embellished both of these a bit.</p>
<p>I started expanding it on day 15 by writing the intro melody, and then used a variation on that as the starting point for the main melody. I also reused the intro bass line as a second melody line in the start of the second loop through verse. There are four lead sounds that move between different roles; one lead sound for each verse, a separate lead part that&#8217;s used for the chorus, and an arpeggio part that also acts as a lead in the section just before the first verse.</p>
<p>As with <i>hohmann</i>, the percussion sounds are from the Dirty Dose sample set and LinuxSampler, while the synth sounds are made by TAL NoiseMaker, with the exception of the arpeggio part, which is Calf Monosynth. I did bend the rules a bit, though &#8212; the bass is more of a typical electro bass, with a nice punchy envelope on the filter cutoff, and one of the leads uses two oscillators and a delay plugin (Calf Vintage Delay) to add some more variety.</p>
<p>This is one of my favourite tracks on the album.  Breaking the rules didn&#8217;t diminish the chiptuney feel at all, and with a few different sounds to play with, I was able to jump between them to keep things interesting. About the only thing I wasn&#8217;t entirely happy with was the start of the chorus &#8212; the chorus lead part has always seemed a little startling. With more time, a better mix may have fixed that, but some musical rearrangement to give the chorus a better lead-in would probably work better.</p>
]]></content:encoded>
			<wfw:commentRss>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-6-direct-ascent-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>rpm 2012 post-mortem, track 4: eclipse</title>
		<link>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-4-eclipse/</link>
		<comments>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-4-eclipse/#comments</comments>
		<pubDate>Sat, 10 Mar 2012 06:17:25 +0000</pubDate>
		<dc:creator>lsd</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[RPM]]></category>
		<category><![CDATA[ardour]]></category>
		<category><![CDATA[blofeld]]></category>
		<category><![CDATA[cumulus]]></category>
		<category><![CDATA[loomer]]></category>
		<category><![CDATA[pianoteq]]></category>
		<category><![CDATA[rpm12]]></category>
		<category><![CDATA[tap]]></category>

		<guid isPermaLink="false">http://wootangent.net/?p=1840</guid>
		<description><![CDATA[eclipse by pneuman &#8220;An eclipse is an astronomical event that occurs when an astronomical object is temporarily obscured, either by passing into the shadow of another body or by having another body pass between it and the viewer.&#8221; This started &#8230; <a href="http://wootangent.net/2012/03/rpm-2012-post-mortem-track-4-eclipse/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="400" height="100" style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=1345952251/size=venti/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://pneuman.bandcamp.com/track/eclipse">eclipse by pneuman</a></iframe></p>
<ul><i>&#8220;An <a href="http://en.wikipedia.org/wiki/Eclipse">eclipse</a> is an astronomical event that occurs when an astronomical object is temporarily obscured, either by passing into the shadow of another body or by having another body pass between it and the viewer.&#8221;</i></ul>
<p>This started as a quick experiment at the end of day 3 &#8212; taking a recording of Pianoteq&#8217;s tubular bells instrument and running it through Loomer Cumulus, a granular synth that lets you vary the pitch and playback speed of a sample, among other things. Playing it slowly through Cumulus revealed some really nice textures, so on day 4 I recorded the output in to Ardour and started arranging it in to a track. By the end of day 4, it was done.</p>
<div id="attachment_1947" class="wp-caption aligncenter" style="width: 610px"><a href="http://wootangent.net/wp-content/uploads/2012/03/cumulus.png" rel="shadowbox[sbpost-1840];player=img;"><img src="http://wootangent.net/wp-content/uploads/2012/03/cumulus-600x416.png" alt="" title="cumulus" width="600" height="416" class="size-medium wp-image-1947" /></a><p class="wp-caption-text">Loomer Cumulus, a granular synth</p></div>
<p>To flesh things out, I added a piano sound (Pianoteq again), which I recorded, stretched, chopped up, and then ran through some distortions and a compressor, and then a pulsating bass part from the Blofeld. I doubled up the tubular bells part, too, stretching and pitch-shifting it and adding a rotary speaker plugin, which makes it sound almost string-like. TAP TubeWarmth adds a touch of distortion; I automated the drive level to add varying amounts of distortion to different sections.</p>
<p>This track is more of an audio collage than a sequenced track, so unlike the other tracks on the album, there aren&#8217;t any MIDI parts. The synth parts were all played live and recorded straight in as audio. I&#8217;m really happy with how it turned out &#8212; it has some interesting sounds and textures, and a bit of progression. It&#8217;s definitely one of my favourite tracks on the album. </p>
]]></content:encoded>
			<wfw:commentRss>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-4-eclipse/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>rpm 2012 post-mortem, track 1: periapsis</title>
		<link>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-1-periapsis/</link>
		<comments>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-1-periapsis/#comments</comments>
		<pubDate>Wed, 07 Mar 2012 09:22:09 +0000</pubDate>
		<dc:creator>lsd</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[RPM]]></category>
		<category><![CDATA[ardour]]></category>
		<category><![CDATA[rpm12]]></category>
		<category><![CDATA[seq24]]></category>
		<category><![CDATA[TAL]]></category>

		<guid isPermaLink="false">http://wootangent.net/?p=1814</guid>
		<description><![CDATA[periapsis by pneuman peri·apsis, noun: the apsis nearest the center of attraction : the low point in an orbit The aim with this track was to make an ambient techno track, along the lines of Aphex Twin&#8217;s work on one &#8230; <a href="http://wootangent.net/2012/03/rpm-2012-post-mortem-track-1-periapsis/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="400" height="100" style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=8912177/size=venti/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://pneuman.bandcamp.com/track/periapsis">periapsis by pneuman</a></iframe></p>
<blockquote><p><a href="http://www.merriam-webster.com/dictionary/periapsis">peri·apsis</a>, noun: the apsis nearest the center of attraction : the low point in an orbit</i></p></blockquote>
<p>The aim with this track was to make an ambient techno track, along the lines of Aphex Twin&#8217;s work on one of my favourite albums, <i>Selected Ambient Works 85-92</i>. I started this on day 8, and worked straight through on it, finishing on day 11. The pad sound on the Blofeld came first, and once I decided on the chord progression to use, I sequenced it in seq24 and added simple drum patterns, using a 909 kit in Hydrogen (but sequenced from seq24 instead of Hydrogen&#8217;s pattern editor).</p>
<p>seq24 was a good sketch tool, but I didn&#8217;t want to use it for the final track, so I imported the seq24 MIDI file in to Ardour 3, and to my delight it split it in to its separate patterns, adding a new track for each. I added a bass part, using TAL NoiseMaker, and started arranging things; eventually I added a lead part, too, also using TAL NoiseMaker, and added some cutoff automation on each part to add some variety.</p>
<div id="attachment_1820" class="wp-caption aligncenter" style="width: 610px"><a href="http://wootangent.net/wp-content/uploads/2012/03/ardour3_seq24_import.png" rel="shadowbox[sbpost-1814];player=img;"><img src="http://wootangent.net/wp-content/uploads/2012/03/ardour3_seq24_import-600x367.png" alt="Importing patterns from seq24 in to Ardour 3 works surprisingly well" title="ardour3_seq24_import" width="600" height="367" class="size-medium wp-image-1820" /></a><p class="wp-caption-text">Importing patterns from seq24 in to Ardour 3</p></div>
<p>I&#8217;d already added TAP TubeWarmth on the bass and lead parts to add some mild distortion, but the overall track still didn&#8217;t have quite the lo-fi sound I was after, so I added a TAP TubeWarmth plugin to the master track, too, along with a TAP Vibrato plugin, with quite conservative settings (a rate of about 0.8Hz, and a depth of about 0.7%), to give just a bit of the effect of a warbling tape recording. Another characteristic of tape is its limited high-frequency response; the synths already made good use of their low-pass filters, but the drums benefited from a gentle high EQ cut.</p>
<p>I love the sound of this track; the plugins on the master bus do give it that retro vibe, and while the 909 kit was originally meant as a placeholder, it actually suits that retro vibe quite well. I do think it&#8217;s a little bit too repetitive, though &#8212; given the time constraints, I stretched it a bit longer and put in less drum variation than I should have.</p>
]]></content:encoded>
			<wfw:commentRss>http://wootangent.net/2012/03/rpm-2012-post-mortem-track-1-periapsis/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>rpm 2012: the final update!</title>
		<link>http://wootangent.net/2012/02/rpm-2012-the-final-update/</link>
		<comments>http://wootangent.net/2012/02/rpm-2012-the-final-update/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 07:18:23 +0000</pubDate>
		<dc:creator>lsd</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[RPM]]></category>
		<category><![CDATA[ardour]]></category>
		<category><![CDATA[ardour3]]></category>
		<category><![CDATA[bandcamp]]></category>
		<category><![CDATA[hydrogen]]></category>
		<category><![CDATA[kerbal space program]]></category>
		<category><![CDATA[rpm]]></category>
		<category><![CDATA[rpm12]]></category>

		<guid isPermaLink="false">http://wootangent.net/?p=1789</guid>
		<description><![CDATA[I&#8217;ve just posted my RPM 2012 entry off to RPM HQ, so the challenge is officially complete! The album is called &#8220;far side of the mün&#8221;, in honour of Kerbal Space Program, and you can stream it from Bandcamp right &#8230; <a href="http://wootangent.net/2012/02/rpm-2012-the-final-update/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just posted my RPM 2012 entry off to RPM HQ, so the challenge is officially complete! The album is called &#8220;far side of the mün&#8221;, in honour of Kerbal Space Program, and you can stream it from Bandcamp right here! If you want to download a copy, just follow the &#8220;Download&#8221; link below.</p>
<p><iframe width="400" height="100" style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=465256576/size=venti/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://pneuman.bandcamp.com/album/far-side-of-the-m-n">far side of the mün by pneuman</a></iframe></p>
<p>While it wasn&#8217;t required at all for the challenge, I think the time I put in to the jewel case design paid off; I even took my final design down to the local office store and had it printed on some nice weighty gloss paper. Here&#8217;s how the final CD looked:</p>
<div id="attachment_1791" class="wp-caption aligncenter" style="width: 610px"><a href="http://wootangent.net/wp-content/uploads/2012/02/IMG_3105.jpg" rel="shadowbox[sbpost-1789];player=img;"><img src="http://wootangent.net/wp-content/uploads/2012/02/IMG_3105-600x399.jpg" alt="" title="farsideofthemun_cover_front" width="600" height="399" class="size-medium wp-image-1791" /></a><p class="wp-caption-text">far side of the mün -- front cover</p></div>
<div id="attachment_1792" class="wp-caption aligncenter" style="width: 610px"><a href="http://wootangent.net/wp-content/uploads/2012/02/IMG_3112.jpg" rel="shadowbox[sbpost-1789];player=img;"><img src="http://wootangent.net/wp-content/uploads/2012/02/IMG_3112-600x399.jpg" alt="" title="farsideofthemun_cover_back" width="600" height="399" class="size-medium wp-image-1792" /></a><p class="wp-caption-text">far side of the mün -- back cover</p></div>
<p>As you&#8217;d expect, it&#8217;s all electronic, but it spans the genres a bit, from sombre ambient pieces through to more upbeat electronic, chiptune, and industrial tracks. None of it is perfect, but given the time constraints I&#8217;m pretty happy with the overall result; I&#8217;ll post a more detailed post-mortem later on. For now, feel free to stream, download, and enjoy!</p>
]]></content:encoded>
			<wfw:commentRss>http://wootangent.net/2012/02/rpm-2012-the-final-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

