Two tracks in as many months? Madness! This is another ambient track, but without the drone — it has more of an early Aphex Twin vibe, but with some glitchy drums. I sequenced this in seq24, a pattern-based sequencer designed for live use, and in fact this was originally a “live” take, which I’ve edited and added to. Apart from that, it’s the usual suspects — Blofeld on the synth sounds and some drums, Hydrogen on the rest of the drums, recorded/mixed in Ardour.
It seems a bit odd to post a new track called “daybreak” in the middle of a sun-blanketing thunderstorm, but here we are! This is the slowly evolving ambient soundscape from my last sketch, but polished up in to a finished track. It’s not actually vastly different to the sketch (it still runs the same full length), but I’ve smoothed over some rough edges, and added a tiny sprinkling of extra interest; not too much, though, since I didn’t want to spoil that zen-like mood.
It’s obviously very different to the beat-driven video-game-esque tracks I’ve posted so far, but hopefully it’ll find some fans!
After that Tunestorm bit I’ve been keen to try something different and experiment more with ambient sounds, and this sketch is definitely ambient! There’s no rhythm or melody — just a simple held chord, evolving over time. You won’t walk away humming it, but if you’re after something relaxing, it might fit the bill.
It’s essentially a seven-minute filter sweep, but there’s a tonne of little variations bubbling away inside that sound, so I gave it the time I thought it needed to explore the how the sound changes with every step of that filter. I had it running through my VM1 analogue delay pedal, too, so I turned some knobs on that for good measure as well.