bye bye 360

I thought I had a good chance of not running in to any trouble with my 360 — after all, my model was a second-revision system, produced after MS admitted the system’s issues, and for two years it had soldiered on without a problem. That came to an end last night, though, when after a week or so of random crashes it finally become unusable, displaying the classic Red Ring of Death.

Thankfully, sorting it out hasn’t been much of a drama yet. Requesting a repair (it’s still under warranty, thanks to the three-year warranty for red-ring issues) was an entirely automated process on the Xbox website, and that gave me a printable prepaid packing label. I packed it in an old box at the office today and dropped it down at the post office, and all reports suggest that I should have it back within two weeks. At least it’ll be back before Forza 3 hits!

random updateapalooza

  • The Beatles: Rock Band isn’t the only thing I’ve been playing lately; I also picked up Shadow Complex, which I mentioned a couple of weeks ago. The short review for this is: Shadow Complex = Super Metroid. The graphics are entirely 3D (and quite sophisticated at that — Unreal Engine 3 and all), but the gameplay is 2D, and a shameless ripoff of/homage to Super Metroid. For 1200 spacebucks, it’s a bargain, and an absolute must-buy (or must-download-trial at the very least) for anyone with a 360 and an interest in classic 2D action platforming.
  • I have a couple of little upgrades at my little home studio — I’ve borrowed Kat’s old keyboard to replace mine as the controller, since it has aftertouch and my old Yamaha doesn’t, and I picked up a little mixer as well. The mixer’s mainly there to give me some mic preamps, since the next thing I want to grab is a decent entry-level mic.
  • I’m writing again! It’s just a small part of a feature article, but the invitation to do that was quite a welcome sight in my inbox. It’s due on Monday, so I’ll have to get cracking on it over the weekend!
  • The work coffee machine is back! It was out of action for nearly two weeks after the guys here managed to burn out its element from sucking too much hot water out of it; the damage was damned impressive. The whole thing was especially annoying because my home machine has broken down as well, but my trusty plunger came to the rescue.
  • On the subject of coffee, it’s actually interesting to see a minor resurgence of non-espresso coffee in some of Melbourne’s best cafes. There are no plungers as such, but Seven Seeds has a Clover, which is somewhat akin to a very sophisticated plunger, St Ali serves coffee made with a vacuum brewer (usually called a vacpot or siphon), and Liar Liar has both on offer. St Ali also has a new espresso machine: it cost over $30k, it’s called the Slayer, and yes, it’s fucking metal. \m/

more like “shot through the head”, amirite?

It’s pretty well established that I’m not a fan of the current Guitar Hero games. After GH2, when original developers Harmonix left Activision to develop Rock Band, Activision has farmed its development out to studios more accustomed to Tony Hawk games and cheap movie tie-ins, and the results have been very mixed. With the way Activision has been whoring out the franchise, it’s clear that it has no shame, but the release of GH5 has made it more clear than ever before.

GH5 has ruffled a few feathers due to its inclusion of some very famous dead guys, namely Johnny Cash and Kurt Cobain. If you skip the initial outrage, it doesn’t actually seem that bad — after all, no-one seemed to mind Jimi Hendrix’s appearance in GH:WT, and The Beatles: Rock Band has two dead guys in it too. When you see what GH5 does, though, the difference between the Guitar Hero and Rock Band series becomes very clear:

Exhibit A: The Beatles: Rock Band, a very respectful and loving homage that’s clearly the result of an incredible amount of research and effort

Exhibit B: Guitar Hero 5, where Kurt Cobain sings Bon Jovi songs alongside a skeleton and a woman wearing a bikini and angel wings

Can you say “sellout”?

big cats, backhanded insults, and the real world

I’m sure people must wonder what I have against Apple sometimes, so it’s great when a perfect example lands in your lap. Mac OS X 10.6, aka Snow Leopard, hits the streets tomorrow, and by all indications it’s going to be a very nice upgrade, eschewing major upgrades in favour of a laundry list of smaller changes. One of those changes is a read-only HFS+ driver for Windows, so that dual-booters can access files from their Mac OS X partition during Windows sessions, and that’s a great little feature, but the description of it is so full of spin that it made me dizzy:

Boot Camp now includes HFS+ read support that enables you to access the files on your Mac OS X partition from Windows. It’s read-only to prevent PC viruses from affecting Mac OS X, but you can easily save your work to your Windows partition and access it later from Mac OS X.

I don’t have a problem with the functionality — even read-only support will be handy — but instead of just listing the limitation and moving on, Apple calls it a “feature”, while simultaneously sending a backhanded insult Microsoft’s way. It’s also insulted the intelligence of anyone that’s able to see through the spin.

Two months ago, when I traded my MacBook Pro for a Dell laptop running Linux, a part of me wondered if I was going to regret that move. I’ve always used Linux at home and work, but taking it on the road presents its own set of challenges, and while I knew a lot had changed since my Linux laptop six years ago, I wasn’t 100% sure that it would be up to the job. After two months in the real world, I don’t regret it at all: sleeping and waking is just as reliable and almost as fast as on my Mac, hooking up projectors and hopping between access points is just as easy, and setting up wireless broadband is actually far easier. My only issue has been the OpenGL bugs, but with the latest Intel driver fixes those will be addressed by the time Ubuntu 9.10 rolls out in October.

switching sides

Is Apple the “light side” or the “dark side” these days? I’ve lost track, but either way, today was New Laptop Day at the office for me, and after six years of rocking a Mac laptop, I’ve switched back.

The machine I’ve switched back to is a Dell Latitude E6400, and it’s not entirely unlike the MacBook Pro it replaces — it’s quite small and light for its 14.1″ screen, has a great (matte!) screen, and a metal housing. The keyboard’s perhaps the best I’ve ever used on a laptop, and the whole thing feels very solid and looks surprisingly good in an understated, businessy way.

There are some nice little touches, too. It’s nice to have a tray-loading DVD drive again after years of clunky, noisy, unreliable slot-loaders, for instance. There’s a DisplayPort port, but there’s also plain old VGA, so I don’t have to fiddle with adapters to plug it in to current displays/projectors. There are four USB ports, one of which doubles as an eSATA port, and another of which can be configured to charge connected USB devices from the laptop’s battery, even when the laptop is off; the BIOS lets you set a threshold on how low this feature is allowed to run the battery down.

I’m of course running Ubuntu on it, and it’s significantly better as an Ubuntu machine than the MacBook Pro was, mainly due to the trackpad. It’s not as nice as the Mac’s, and it lacks that fancy two-finger scrolling, but it does have three physical mouse buttons, and it’s much less likely to be triggered by my palms while I’m typing. Every piece of hardware I’ve tested so far has worked out-of-the-box. The Intel video that I opted for isn’t super-fast, but it’s enough for World of Goo, and it does a great job of handling external displays on-the-fly, which NVIDIA still hasn’t implemented.

So far, then, I’m very happy with my switch back. Time will tell if I end up missing the shiny Mac hardware, or Mac OS X, but so far, it’s not looking likely.

iphone shenanigans

If you wondered why I was getting all high-and-mighty about the iPhone, and Apple’s overarching control over software on it thanks to the App Store system in particular, then this story really explains it. This guy developed an application that lets you stream podcasts straight to your iPhone, instead of having to download them via iTunes and sync them across beforehand, but Apple has refused to allow it on the App Store.

The stated reason is that it “duplicates the functionality of the Podcast section of iTunes”, but beyond the fact that both are ways you could play podcasts on an iPhone, there’s no similarity at all. It’s much more likely that Apple objected to the idea of getting audio content on the iPhone without having to go through iTunes, and preferably through the podcast directory on the iTunes Store.

Anyone want to take bets as to whether we’ll ever see an Amazon MP3 Store app for the iPhone?

iPhone review, part 2

I was going to rant about Apple’s assault on interoperability and software freedom with the iPhone here, but as it turns out, PC Authority were happy to pay me to rant over on their site instead, and I was happy to sell out. If you want to know what I really think about the iPhone, then, you’ll have to head here.

calling from the walled garden: iPhone review, part 1

So, last week a bunch of us at the office got work-supplied iPhones. I wouldn’t have bought one myself, since I’m still very happy with my current phone, but I couldn’t pass up an opportunity to check it out, so I’ve been using it for the last week. Overall, I have to say it’s quite an impressive device, but it’s not for me. Most of that is due to software freedom issues, which I’ll discuss in a follow-up. For now, though, I want to talk about it as most people will see it: as a consumer device for the iPod set.

Physically, it’s a nice device — a little wide perhaps, but still easily pocketable for me, due to being both thin and rounded. The plastic back is pretty scratch resistant, and the glass front is extremely so. The headphone socket is a standard 3.5mm affair (apparently the first-gen iPhone had a recessed socket that caused problems with various headphones/cables), and there’s a dedicated volume rocker on the side, which is something that iPods have traditionally lacked. My only major complaint is that, when holding it one-handed, trying to hit the home button on the bottom is either uncomfortable, or requires holding the device in a fairly unsafe manner, one of those minor gripes that ceases being minor the first time you drop it.

Software-wise, there’s a lot to like. The touch interface is generally pretty good, and it’s always pretty easy to find your way around. I’ve seen people struggle with the on-screen keyboard, but I personally haven’t had much trouble with it, and found that its auto-correcting features generally work well. Browsing with Mobile Safari is excellent: it renders pages well, it’s generally quite responsive, the touch-based controls for zooming and scrolling are great, and the UI is perfectly minimal, knowing when to get out of the way to maximise the usable screen space. The SMS interface is also excellent with it’s conversation-based view, something I hope other makers are paying attention to. As you’d expect, it generally works well as an iPod as well, though I didn’t find the iPod interface as intuitive as that seen on the wheel-based models.

Some other features aren’t as well developed, though. MMS is totally missing, leaving email as the only option for sending images around. Bluetooth is uselsss outside of handsfree devices, so you can’t use it to transfer pictures to a PC or other phone. There’s a built-in GPS unit, but the GPS software is a pain, since it’s just Google Maps, so it’s constantly fetching data as you move, and it doesn’t have turn-by-turn voice navigation, a must-have while driving.

Customisation is also severely lacking. You can change the alert tones used for various events, but most of them (SMS, email, etc.) don’t allow custom sounds at all. The alarm clock and ringer to support custom tones, but the only official way to make a custom tone is to buy the song from the iTunes Store, and then edit it in iTunes, for an extra charge, in to a ringtone, and in Australia, you can’t even do that right now. It’s therefore a far cry from many other phones, which let you use any playable media file on the device as a ringtone. There are tools that use undocumented hacks to import custom ringtones in to iTunes, but that’s not the point — I’m not bitching about Apple’s lack of interoperability in this review, so I’m sure as hell not going to give them a pass on this because others have found ways to hack around their bullshit.

The UI has some performance issues as well. A number of the applications take several seconds to open sometimes, or open immediately but remain unresponsive for several seconds. This seems more related to the 2.0 firmware than to the device itself, though, so it’ll likely be addressed in the future. Stability hasn’t been an issue though — I’ve seen Safari and the iPod app crash (the latter of which should really never happen), but the device itself has been fine, and I’ve never had a problem making a call or sending an SMS.

Perhaps my biggest issue is with the touch interface itself. It’s hardly fair to critisise a touch-screen device for having a touch-screen of course — it’d be like reviewing a car and complaining that it can’t fly — but I think it’s important to mention that touch screens are not some fundamental improvement over physical buttons. There’s no physical feedback to button presses, so it’s sometimes hard to tell if the device has registered your button-press and is just being laggy, or if it hasn’t noticed it at all. It also means that you can’t do anything without looking at the screen, which among other things makes the iPhone a terrible MP3 player for in-car use.

The other main problem with the touch-screen interface is that it’s really geared toward two-handed use, holding it in one hand and using the index finger on the other to work it. You can do some things with one hand using your thumb, but answering a call, which uses the same slide control as unlocking it, is very difficult, and typing on the keyboard is fiddly as well. Even the iPod interface is difficult, since the back button is in the top left corner, which is quite a stretch to get to.

Overall, if you’re using an iPod and iTunes now, are looking for a new phone, and like the idea of a touch-based interface, it’s a good device, and well worth checking out. Definitely check one out first if you can, though, since you couuld be more annoyed by the touch interface than you might think.

Coming up next: reasons why I could never really use an iPhone myself.

wiiware, lostwinds

Yes, I’ve been playing GTA IV, just like everyone else. I also managed to get about 10 hours in to Oblivion before GTA IV took hold, but I haven’t written about that either. Instead, today’s topic is WiiWare, which was launched in Europe (and Australia) today.

I’ll start with the bad points, because there’s a few of them. The main problem is that the shopping experience is largely identical to buying Virtual Console titles: it takes at least a minute to open the Shopping Channel, you need to re-enter your credit card details every time you buy points, and instead of being able to do anything useful while you’re downloading a title, or even getting a decent progress bar, you get an annoying Mario animation instead. The launch titles are largely a snore-fest as well, with the highlights including Squeenix’s microtransaction mouthful Final Fantasy Crystal Chronicles: My Life as a King, and yet another re-hash of Dr. Mario from the Big N.

The gem in the lineup is LostWinds, a game that’s everything a WiiWare title should be: cheap, charming, compact, and just a little different. It’s a 2D platformer with beautifully designed 3D graphics, and a combination of traditional controls on the analogue stick and gestures on the Wiimote to control the wind, which you use to manipulate your character and the environment. The gestures can be a touch fiddly at times, and it’s apparently only about three hours long, but for $15 it makes a lovely change of pace from GTA IV.