sooperlooper rhodes remix

If you enjoyed yesterday’s sketch, you really should check out this great remix by ioflow. He took my original loops and rearranged them in Renoise, mixing things up to great effect with some micro-edits (the little reversed bits sound awesome) and some low-key, distorted beats. Unfortunately I forgot to save the final set of loops, so he had to make do without the melody part, but it definitely hasn’t hurt things.

I very nearly neglected to post yesterday’s sketch, since the timing was rough and the whole thing was musically very simple. Needless to say, I’m glad I did post it now — chalk this up as a win for online collaboration and Creative Commons!

sketchbook: sooperlooping the rhodes

I’m starting the new year the right way this year — with a sketch! It’s just a rough, simple, improvised jam, captured using SooperLooper, but I love the mood that the sound of the Rhodes imparts, especially as more note sustain over the top of each other and intermingle. I put the Rhodes sound through a rotary speaker emulation (Calf’s, in this case), and the melody part went my VM1 delay pedal, but it’s otherwise free of processing. It doesn’t really need much, anyway — those high notes sustaining that are left at the end are just magic.

SooperLooper is great for capturing new track ideas, especially for the kind of music I make, which is often driven by repeating patterns. In the past I’ve started with a drum beat and recorded loops on top of that, but this time I went freestyle. The nanoKONTROL is great for controlling it — I was able to add a bunch of empty loops, and map a separate fader and record button to each of them, making it easy to both record your loops and control their playback afterward. Once I had some appropriate loops I just played them all at the same time, using the faders to control their relative volumes while recording the output straight in to JACK Timemachine.

I don’t know if this sketch will go any further than this, but with some glitchy drums, some additional synth parts, and a bit more complexity (like, more than two chords), I think it could work as a track.


mp3 | vorbis | 2:51

sketchbook: hand-arranged glitchy drums

I love that glitchy modern percussion sound that you hear in a lot of electronic music these days (BT comes to mind, but there are plenty of examples), but I’ve never had much luck creating those sorts of sounds myself. I did give one track, tiny droplets, a bit of a glitchy feel by distorting the crap out of some Hydrogen drums (a 909 kit, no less), but that wasn’t quite the sound I was looking for.

The solution had been staring me in the face, but it almost seemed too simple to work, or too cumbersome to be practical: instead of using some kind of drum instrument, just load drum samples in to Ardour directly, and copy and paste the individual drum hits in to place. It sounds like fiddly work, but it’s really not that bad — with Ardour set up to snap regions to its grid, and with the grid set appropriately, it was really quite easy to lay down a simple kick/snare beat, and it was just as easy to copy and paste that beat out over multiple bars.

From there, glitching it up takes a bit more effort, but with such fine control over things you have a lot of scope for creative effects. I tried two main techniques — trimming down individual hits and repeating them very quickly (which required more copying and pasting), and reversing individual hits (using the “Reverse” option from the region’s right-click menu) so that they played backwards, often combined with some fast repetition.

Individual drum hits, sliced and glitched up in Ardour

For the hats, I didn’t want to lay down the individual beats in Ardour, so I created a hat loop in Hydrogen and imported that. In most bars I just let it play as-is, but in some I add some variety by splitting the loop in to beat-length chunks and then manipulating those chunks. I shuffled the chunks around a bit, reversed some of them, repeated some of them, and also shrunk some of them to half their original length (using the Stretch/Shrink Regions tool) and repeated them.

There are tools that can help with this kind of beat-slicing if you don’t want to do it by hand, including Smasher, which works offline but has a lot of different effects on offer, and Tranches, which can slice beats under live MIDI control, but I’ve had trouble fitting these in to my workflow. There’s also Sequent, a commercial plug-in and stand-alone tool, but it’s not super-cheap (though for what it does, I think the price is entirely reasonable). I’m really happy with the results I achieved entirely within Ardour, though, and now that I know how to get these sounds, I think I’ll be making them a lot more often.


mp3 | vorbis | 0:57

sketchbook: nanoloop for android

It’s been a while since I’ve blogged much — the last few months have been quite a busy time for me, as I’ve been transitioning jobs. Things are returning to normal now, though, as I settle in to my new full-time role at a sysadmin/developer at Bandcamp, which is a totally awesome job with totally awesome people. That’s all beside the point, though, because I’m really here to talk about nanoloop, a great little sequencer that’s just been released for Android.
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sketchbook: bouncy game music

Here’s another quick piece done quickly for a purpose: my friend Switchbreak spent the weekend developing a short Flash game for the So Many Rooms game jam, where each developer had 36 hours to produce a game that challenges the player to get from a starting door to an ending door, using whatever obstacles or gameplay mechanics they like. Switchbreak’s game is full of bouncing balls, so when he asked me to produce a quick tune for him, I made sure that it was appropriately bouncy.

This was whipped up on Sunday night mostly in Qtractor, with Hydrogen for the drums, and my Blofeld for all the other sounds. I’d normally record everything in to Ardour and mix it there, but I stayed in Qtractor for this one, and it did a fine job; I had no trouble replicating my usual trick of running the drums on to separate tracks so that I can apply individual effects to each, for instance. The result is a bit trite, but it’s fun, it loops pretty smoothly, and I think it suits the game well.


mp3 | vorbis | flac | 1:18

sketchbook: tunestorm 04

There was another Tunestorm challenge earlier this month, and in the finest tradition of such things, I threw together an entry at the last minute. The challenge this time was to make a piece using a sample taken from a spinning hard drive, which sounded just like a sine wave that slowly dropped in pitch.

You could use other sounds, too, but I chose not to — I loaded a chunk of the original sound in to a sampler (Specimen), ran it through some distortion effects, then through PHASEX, where I tweaked away on the filter in real-time using my Korg nanoKONTROL, and finally through some spatial effects. The result was some throbbing, unsettling ambient art-wankery that I call “pulse”.


mp3 | vorbis | flac | 2:50

sketchbook: ghetto convolution reverb

Convolution reverb is a hell of a trick — it lets you record the reverb of a real-world environment (or a hardware reverb unit) and apply that reverb to a signal, with amazingly realistic results. Normally, those reverbs are recorded very carefully using high quality equipment, but I wanted to see what I could manage with something more modest: my phone.
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sketchbook: rd3 groovebox for android

Audio apps for Android are still coming of age, fighting a bit of an uphill battle against the platform’s current latency limitations, but there are already a few neat options, ranging from fun toys to genuinely useful tools. Somewhere between those two extremes sits RD3 Groovebox, which combines a 303-style synth and sequencer with an 808/909-style drum machine.

The drum machine certainly isn’t as full-featured as Electrum, with a fixed 16-step layout and just a few sets of built-in sounds, and the 303 is similarly simple, with just the classic options you’d expect (three-octave range, no real velocity, etc.). It all works really well, though, and it’s great fun to play around with, especially once you get your fingers on the 303′s real-time controls. That unavoidable Android latency is there, but because everything’s sequenced, it never seems to get in the way.

You can write four patterns for both the 303 and drum machine, which is just enough to scrape out a basic song; here, then, is such a song! There’s nothing here you haven’t heard before — just some simple 303 lines and 909 drums — but it was still fun to make. RD3 has no export facility (you can save your songs, but only in its own format), so i had to use my laptop’s line-in to record it.

RD3 is 3.49€, which is perhaps a little steep for what’s there, but it’s definitely a lot of fun, and with a few additions, such as audio export, more patterns, and some effects, it could be a cracking little app. Check it out!


mp3 | vorbis | 2:46

sketchbook: psindustralizer drums

I’ve been playing with percussion lately, and wanted some metallic sounds, and I remembered a little app that I played with a while ago called Power Station Industralizer, a physically modeled percussion synth. It’s a little unwieldy — it’s non-realtime, so you have to “render” the sound after tweaking parameters before you can play it, and it has some annoying issues — but it can certainly make some nice clangy, smashy, metallic drum sounds. I came up with a few and threw them in to Hydrogen; the results are below.

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sketchbook: a sooperlooper jam

SooperLooper is proving to be a lot of fun! Last weekend I fired it up and did some impromptu jamming, following this basic formula:

  • Slap together a basic four-bar drum pattern in Hydrogen
  • Export that pattern as a loop and import it in to SooperLooper as loop 1
  • Play a bunch of random crap over the top, and if it sounds okay, grab a loop of it
  • Lather, rinse, repeat

I saved those sessions, and had a quick stab at turning one of them in to a proper track, which I call “sl3″, by importing the loops in to Ardour and moving/coping them in to an arrangement. I also threw in some effects for good measure: EQ, a couple of delays (can’t help myself with those!), and an insert out to Rakarrack to add some guts to my fairly limp bass loop. I’m sure I could make it more interesting by re-recording a few parts — replacing the drum loop with a properly programmed part with a bit of variety, for instance — but hey, for an hour-and-a-half’s work, I think it sounds okay!


mp3 | vorbis | 2:27