I got two great new studio toys for Xmas: Loomer Aspect and Sequent. This sketch is a quick demo I made while getting a bit of a feel for them both. Loomer’s plugins are all available as native Linux VSTs (as well as Windows and OS X), so they work well within Ardour 3.
Aspect is an analog-style soft synth with hugely flexible modulation options — it’s very easy to route its modulation sources, including three envelopes and three LFOs, to a wide variety of parameters, which gives you a lot of creative power. My favourite feature so far is its unison control, which lets you use up to five voices for each note. The coolest part of this is that the unison depth is a modulation source, so you can, say, route the unison depth to the pan control to spread those voices out across the sound stage, or route it to oscillator pitch to create massive detuned sounds.
It’s not as flexible as my Waldorf Blofeld, but Aspect is far more flexible than TAL NoiseMaker while remaining quite approachable to program. My RPM album really taught me the benefit of having synth plugins to use; now I’ll be able to do a lot more in-the-box, saving time and effort.
Sequent is an entirely different beast, and it’s not the easiest thing to explain — the simplest description is that it’s a multi-effects module that lets you sequence the parameters for each effect. It can create rhythmic delays, pans, and distortions, but perhaps its most versatile effect is the looper, which lets you slice, reverse, and loop the incoming audio to produce all manner of glitchy, stuttery effects. You can sequence everything precisely, or use any degree of randomness that you like, and it’s even MIDI-controllable, which opens possibilities for live use.
Now, for the sketch. It’s based on an Aspect pad that uses a clock-synced LFO routed to the filter cutoff, giving it a rhythmic rise and fall (I tried this using MIDI clock sync on the Blofeld on an RPM track, but it didn’t quite work). On top of that, I’ve added some simple percussion, again using Aspect — the kick is one of the included presets, but the hat and snareish-thing are my own patches.
While the kick keeps time, the hat and snare are sent through Sequent to glitch them up. I used a Sequent preset for this, which operates mostly randomly — if I was using it for real I think I’d want to either remove the randomness, or record a bunch of random loops to audio and hand-pick the best ones.
As you’d expect, I recorded this in Ardour 3 — it’s shaping up very nicely right now, so I’m hoping we won’t have much longer to wait before the final 3.0 release.
mp3 | vorbis | 26 seconds