There’s an overwhelming number of new games coming out right now, but despite the pressures to buy Modern Warfare 2 or Borderlands, I caved in to my inner Nintendo fanboy and picked up New Super Mario Bros. Wii. Well, I’ll admit, Toys ‘R’ Us selling it for $70 helped. Either way, it’s time to talk Mario!
NSMBW, much like NSMB on the DS, is a straight-up 2D Mario game, with all the usual trimmings and a smattering of new stuff thrown in. After getting it home I quickly played through the first world-and-a-half, and while it was fun, it was tough, and actually frustrating in a way I hadn’t seen in a Mario game before. A lot of that frustration came from the D-pad on the Wiimote, which seemingly isn’t ideal for pushing diagonally.
Fortunately, NSMBW adds one significant spin to the Mario formula that elevates it far above its minor problems — four player co-op gameplay. Like MediaMolecule’s LittleBigPlanet, Mario’s latest lets four of you run across the map simultaneously, but the character interactions you can perform in the Mario universe multiply the hilarity and confusion of LittleBigPlanet ten-fold. It also avoids some of LittleBigPlanet’s issues by giving players a variety of options for getting through the tricky bits.
This game should come with a warning, though — do not play it with casual acquaintances, or people who might get on your nerves. With the thousands of ways you can end up killing, or just generally griefing, each other mid-game, you might never speak to them again.
In other news, I’ve been working on a new track; in fact, I think it’s nearly finished. Everything’s recorded, but the drums need more work to add a bit more variety. Once it’s finished I’ll be sure to post it!