Forza Motorsport 2 impressions

With so many games on the pile it was hard to know what to talk about next, but Forza Motorsport 2 seemed as good as any. I’ve got PGR3, but it’s not really my kind of thing — too arcadey. Forza, though, is the shizzle.

It does look great, though honestly PGR3 looks better, and PGR4 looks much better. That doesn’t matter though, because it’s all about the feel, and Forza feels about as real as I can imagine a racing game feeling when you’re sitting on a beanbag with a controller. Every car feels different (here’s a photo of my Exige from the built-in photo mode), and simply driving the various cars on offer is heaps of fun, even without opponents on the track.

In a lot of ways, it seems like the game GT4 should have been. It doesn’t have as many cars or tracks as GT4, but it does have remarkable AI opponents, and great damage modeling, which affects both the look and the feel of your car as you drive. The opponents don’t just stick to a driving line when you try to overtake them on corners, and there’s no option to use that classic cheap GT move of barreling down a straight and collecting your opponents at the next corner, because you’ll be in no shape to finish the race if you try it.

I haven’t played enough to really run in to it yet, but most people believe that Forza 2 is a bit lacking in its number of tracks, and I’m sure i’ll agree with them soon enough. A new track has just been released on Live though, which at 400 points (after significant backlash at the originally-announced price of 600 points) seems like a reasonable deal to me, given the effort involved.

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